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1. Bounty Hunting & Killright Mechanics Redesign - in Player Features and Ideas Discussion [original thread]
I find it commendable that you made it so that only people who committed a criminal action could get a bounty and an active killright. It's a good contrast to all the other suggestions which allowed anyone to put a bounty-killright on randoms for ...
- by Rivr Luzade - at 2017.07.20 08:31:53
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2. Solution to AFK Cloakers? - in Player Features and Ideas Discussion [original thread]
And you created another redundant thread for the topic that has its own sticky. You should have posted your redundant stuff there regardless if it has been posted there already or not. This is, after all, precisely the point of this sticky: collec...
- by Rivr Luzade - at 2017.07.17 12:43:47
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3. Solution to AFK Cloakers? - in Player Features and Ideas Discussion [original thread]
ImYourMom wrote: Rivr Luzade wrote: Mike Voidstar wrote: The problem is really the lack of options. With no way to force any action upon the cloaker, much less a fight, it creates a one sided "I Win" scenario where you can waste multiple ...
- by Rivr Luzade - at 2017.07.15 14:52:00
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4. Solution to AFK Cloakers? - in Player Features and Ideas Discussion [original thread]
Mike Voidstar wrote: The problem is really the lack of options. With no way to force any action upon the cloaker, much less a fight, it creates a one sided "I Win" scenario where you can waste multiple peoples time indefinitely or simply leave ...
- by Rivr Luzade - at 2017.07.15 06:58:01
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5. Officer cargo scanner - in Player Features and Ideas Discussion [original thread]
Donnachadh wrote: is increase the hassles for those who haul. Knowing who he is, that's his point entirely.
- by Rivr Luzade - at 2017.07.14 15:38:18
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6. Wealth tax - in Player Features and Ideas Discussion [original thread]
Old Pervert wrote: ******* socialists. "they have too much money, tax them more". If it weren't so common in real life, I might be okay with it in game. The contrast that this works in RL, not in EVE because taxes in EVE get destroyed not p...
- by Rivr Luzade - at 2017.07.14 15:36:55
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7. Bowhead are too tanky - in Player Features and Ideas Discussion [original thread]
Daichi Yamato wrote: Stuff needs to die more. Then tell the gankers to gank more AFK haulers but leave the active haulers alone? It is true that there are a lot of autopiloting freighters in Niarja and Uedama (I regularly see a group of 5-7 F...
- by Rivr Luzade - at 2017.07.08 08:07:21
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8. Bowhead are too tanky - in Player Features and Ideas Discussion [original thread]
That's not only stupidity going unpunished, that's screwed up gameplay on part of the gankers because they let their own freighters or freighters that paid move around with AP without attacking them. Instead of punishing them, they punish freighte...
- by Rivr Luzade - at 2017.07.07 06:35:24
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9. Bowhead are too tanky - in Player Features and Ideas Discussion [original thread]
Daichi Yamato wrote: Tried to tell them this when it first came out. Can you believe that the carebears said that even the current amount of tank wasn't high enough. They wanted it to be unprofitable to gank even when it was carrying dead space...
- by Rivr Luzade - at 2017.07.06 05:52:20
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10. Fleet Boost Duration vs Command Burst Module Cycle Time - in Player Features and Ideas Discussion [original thread]
The longer effect duration compared to cycle time is on purpose because (quote Fozzie) " renewing existing effects is less calculation intensive for the server than starting new effects ".
- by Rivr Luzade - at 2017.07.02 07:16:15
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11. Entosis Capture event to 24h - in Player Features and Ideas Discussion [original thread]
A full day of entosising for one structure? I cannot imagine a more fun and fulfilling activity than sitting in space with my magic space wand for a full day.
- by Rivr Luzade - at 2017.06.28 07:29:30
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12. Announcement:June release - Issues - in EVE Information Portal [original thread]
For reasons that I don't understand you have changed the brightness of background nebulae, the Domain nebula in particular. Looking up to the nebula now basically throws several suns worth of brightness into your eyes and makes the UI completely ...
- by Rivr Luzade - at 2017.06.27 05:47:52
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13. Jump freighters - in Player Features and Ideas Discussion [original thread]
Conflict. I have not heard a better joke in a while, but maybe we have different definitions of the word. When was the last time that a major null sec holding alliance had to defend their towers? That aside and to your response from the 20th to m...
- by Rivr Luzade - at 2017.06.26 14:21:32
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14. Jump freighters - in Player Features and Ideas Discussion [original thread]
SurrenderMonkey wrote: Serendipity Lost wrote: Came here hoping for a 'remove JF from the game thread' .... sigh I wouldn't mind seeing their fatigue reduction removed, at least. Only if CCP gets rid of that useless moon mineral and ore ...
- by Rivr Luzade - at 2017.06.19 18:23:41
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15. Rorquals and Excavators. Also Asteroid Anomalies. - in Player Features and Ideas Discussion [original thread]
Nevyn Auscent wrote: Belts massively favour people who log in just after DT. Not if you keep the current mechanic of timed spawns/replenishment of anoms. Belts don't need to replenish at DT, they can be replenished procedurally over time.
- by Rivr Luzade - at 2017.06.17 12:52:46
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16. Rorquals and Excavators. Also Asteroid Anomalies. - in Player Features and Ideas Discussion [original thread]
Mining anomalies need to go completely. They serve no justifiable function. The Ihub upgrades generating the anomalies now should instead increase quality and number of rocks in the standard belts. In addition, mining signatures should come back, ...
- by Rivr Luzade - at 2017.06.17 06:25:47
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17. Would having a PvP arena help remove stuff from the game? - in Player Features and Ideas Discussion [original thread]
Old Pervert wrote: I also do not want a "fair" fight... I know I did say fair, but I most certainly misspoke. I want an uninterrupted fight. I don't want some yahoo interrupting my experience for his own enjoyment. That is how Eve works, and I ...
- by Rivr Luzade - at 2017.06.16 06:43:58
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18. Would having a PvP arena help remove stuff from the game? - in Player Features and Ideas Discussion [original thread]
First: Arenas are not more content. They take content out of the game by focusing the majority of PVP to these arenas and not where it belongs: in the open world. If people want more content, they can set out and look for it and by that create it....
- by Rivr Luzade - at 2017.06.15 21:36:33
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19. Would having a PvP arena help remove stuff from the game? - in Player Features and Ideas Discussion [original thread]
Farming people mindlessly warping into a tackled target is fun. Farming people running home headlessly to "form" is fun, too. Yes, I mean stuck in arenas and thus taken out of the game for any roamer to engage/intercept/farm/destroy. Yes, stuck i...
- by Rivr Luzade - at 2017.06.15 20:24:37
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20. Would having a PvP arena help remove stuff from the game? - in Player Features and Ideas Discussion [original thread]
Yes, this is fun. But arenas turn that into no fun because these targets will be even farther and wider in between as PVPers are rather stuck in your hours long arenas than in their systems ready for a fight. Needing ISK means indeed ratting, but...
- by Rivr Luzade - at 2017.06.15 19:45:40
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